||Help Center - Introduction to £otteryHelper.co.uk
|1. Basic Concepts
|We all know what a game is. Presently, the National
Lottery has 6 such
games that are ticket based: Lotto, EuroMillions, Daily Play, Lotto
HotPicks, Lotto Extra and Thunderball.
Of these, the most popular is the traditional Lotto.
Lotto Extra is identical in all respects but one to Lotto; the only
difference is that Lotto Extra is a jackpot only game: to win, you must
match all the balls.
The other games have significantly different rules, and their presentation
is beyond the scope of this manual.
In all cases, playing a game means picking one (or more) set(s) of numbers
(one such set is called a line), and checking them against the results
of the (usually) next lottery draw for that game. Depending on the number
of correctly guessed (“matched”) numbers, you may or may
not win; every game has its particular rules.
The person who plays one (or more) such game(s) is the player – that’s
you. And, because the chance of winning is in direct proportion to the
number of lines played, players eventually come together to form lottery
syndicates (in short: “syndicates”), agreeing that their
lines be played in common, while also sharing any occurring winnings
(equally or not). This way, they increase their chance of winning, at
the expense of gaining (each) lower amounts. It is a fair trade.
Given a syndicate, there is always be a member (the syndicate
who takes care of all (or most of) the activity of the syndicate: he’s
the one who gathers the money required for buying lines (the contributions),
buys the tickets with every member’s lines, checks for any matches,
collects (from the National Lottery) and distributes (to the syndicate
members) the eventual winnings. This is indeed a hard job, yet it is
|2. Our approach
|A game is a game of the lottery that a syndicate
plays (takes part in).
The most common (and most played) example is Lotto.
A draw is a draw of the lottery that a syndicate plays (takes part in).
Considering that Lotto and Lotto Extra draws take place on Wednesdays
and Saturdays, a draw may refer, for example, to the Lotto lottery
draw on Wednesday – but only if the considered syndicate plays
For a syndicate, a line is any combination of 6 Lotto numbers (Lotto
Extra numbers are no different) that a syndicate may choose
to play on specific draws. This refers to lines chosen by members that are
to be played on every draw (hereafter called: member
lines or regular
lines), as well as to lines chosen to be played on specific draws (for
example, only if there is a rollover – or if the syndicate savings
account holds over a specific amount); these are called one-off
as they are not played on a regular basis, but rather now and then.
The common policy regarding member lines is that, once set, they should
not be changed. Any change of the lines would only make the manager’s
life harder, while not improving the chances of winning in any way.
Because in some (rare) cases changing a line might be appropriate, an
option to change already-set lines is provided. An example of a case
where a line change should be considered appropriate is: if a member
should have chosen a line that is extremely popular among players, and
therefore, if matched, would yield very low winnings; a good example
would be the line [1 2 3 4 5 6], which is extremely popular because of
being simple, while at the same time having just the same chance of being
matched as any other line).
One-off lines, on the other hand, are to be added and removed at will.
It is beyond the scope of this manual to detail how and when these lines
should be chosen, and by which rules. Our suggestion is that the syndicate
manager should be allowed to manage them at will (if the syndicate uses
a wheeling system – which is strongly recommended – this
is the thing to do); if this is not considered appropriate, then the
syndicate agreement should contain (under the “Special arrangements” section)
a coherent set of rules concerning the playing and choosing of one-off
A round is a number of draws that are to be regarded as a whole; that
means that tickets be bought (and, of course, lines be selected) for
that specific period of time which covers the selected number of draws.
Accounts are mere symbols for sums of money, with a specific purpose
and having a specific way of using them.
£otteryHelper.co.uk accounts are of two kinds:
A syndicate account is an account that is specific to the syndicate.
For example, the winnings that a manager collects are of such nature:
they should be considered in themselves before any sharing between members
- syndicate accounts, and
- member accounts.
A member account is an account that is specific to a certain member
of the syndicate, and therefore is not related in any way with any accounts
of other members. A good example would be the collections account of
a certain member: if the amount in that respective account holds does
not cover the expenses for buying the lines for the next draw(s), it
is irrelevant if the collections account of another member could cover
the first member’s deficit.
|2.1. Syndicate accounts
|A syndicate has three such accounts:
- the syndicate collections
account, which holds all money collected
from members with the purpose of buying tickets for them (these collections
are hereafter called regular collections);
- the syndicate winnings account, which holds all money the syndicate
won by matching lottery results, considering all the played lines; this
account is to be regarded as a temporary account, as the money it holds
are to be distributed to members’ accounts as soon as possible;
- the syndicate savings account (in short: savings
referred to as the “syndicate kitty”) holds money aimed at
two main goals:
- buying additional lines, if deemed appropriate (for example, in the
case of a rollover);
- covering special spending of interest to the entire syndicate, such
as arranging meetings.
|2.2. Member accounts
|A member of any syndicate has two such accounts:
- the member collections account (in short: collections
contents may also be referred to as the member’s balance), which
holds all money collected from the member through regular collections;
The amount in the collections account may be shown divided into collections
for the next round (might appear as collections for
the next ? draws)
and advance payments, if appropriate to the context (for example, where
of the greatest importance is not the amount in the collections
but rather whether that account covers the expenses of the next round or not);
- the member winnings account (in short: winnings
which holds the member’s share of the syndicate winnings; from
the moment the winnings are distributed to the members, until the actual
money are handed to the member.
|3. Limitation of our system
|£otteryHelper.co.uk aims to offer the best possible solution for
a syndicate manager. However, presently there are several limitation to
the functionality provided, as follows:
- concerning games: of the 6 lottery games, only 2 are implemented:
Lotto and Lotto Extra; this is because the need to balance the complexity
of the site with the needs of syndicate managers; it was estimated that
this approach be the best possible;
- concerning lines:
- every member of a syndicate play the same number of lines as everyone
else in the syndicate;
- if the syndicate chooses to play both Lotto and Lotto
the number of Lotto lines is equal to the number of Lotto
- concerning accounts: under no circumstances is it possible that the
amount of money an account holds be negative; the site has a complete
money management system, and therefore provides all required financial
operations one might require in order to avoid the named circumstance;
actually, this is to be regarded as a feature instead of a limitation.